| Character Name: End Game Alternate Identities: Susan Donner Player Name: |
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| DISADVANTAGES | |||||
| Cost | Disadvantage | ||||
| 5 | Distinctive Features: Mystic Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) | ||||
| 15 | Physical Limitation: Violently Alergic to many drugs and common medications (Infrequently, Fully Impairing) | ||||
| 15 | Dependent NPC: Younger Sister, Rachel Donner 8- (Normal; Unaware of character's adventuring career/Secret ID) | ||||
| 10 | Social Limitation: Secret ID: Susan Donner (Occasionally, Major)
Notes: End Game would suffer severe financial loses and her sister would be at risk were her true identity to become widely known; this is almost certain to happen eventually. | ||||
| 20 | Hunted: UNTIL and international law enforcement agencies 8- (Mo Pow, NCI, Capture) | ||||
| 20 | Hunted: Clients 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) | ||||
| 10 | Psychological Limitation: Casual Killer (Common, Moderate) | ||||
| 20 | Psychological Limitation: Always keeps word, always honors a contract, always pays back a favor (Very Common, Strong) | ||||
| 15 | Psychological Limitation: Very Cautious, somewhat paranoid, does not trust anyone completely (Very Common, Moderate) | ||||
| 5 | Rivalry: Professional (with other Metahuman Mercenaries; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||
| 15 | NPC Merc Bonus | ||||
| 150 | Total Disadvantages Cost | ||||
| APPEARANCE | |||||
| Hair Color: | Blue | ||||
| Eye Color: | Blonde | ||||
| Height: | 1.77 m | ||||
| Weight: | 67.00 kg | ||||
| Description: | |||||
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End Game does not wear a distinctive costume, and will generally dress as unobtrusively as possible. Her skill with disguise makes any given hair or eye color strictly temporary. | |||||
| BACKGROUND | |||||
| The pain was worse than anything she could have imagined. Worse than fire. Worse than her own death. She looked down into his empty eyes and ruined face. The sound that came from her mouth was not human. He had been a genius, a lover, a teacher, a savior. When she had come to him, fresh from the army and without direction, he had given her a reason to go on. He had opened her eyes to the mystic arts, and had taught her how to match those arts to her own skills. When leukemia was claiming her sister by inches, he had cured Rachel. When her own body had been broken by a vigilante, and her own life had been fading, he had given her the Elixir, and brought her back to him. Now he was dead. One year later … The mercenary who called herself End Game sighted down her rifle at the thin man as he pranced and boasted. The vigilantes were helpless, paralyzed by gas. The thin man was ranting at them. Her first shot stopped him as still as his victims, freezing his spirit. Her next three shots took him in the head, forcing caustic poison into eyes and mouth and skin. He was tough. It took another shot to kill him. She climbed quickly down from the roof top and made her way back to the hotel. In the shower, she remembered her lover. She did not allow herself to weep. When her mentor and lover died, End Game was obsessed with the idea of revenge. She spent over a year tracking down and killing over a dozen men and women whom she suspected of having been involved in his death. Some were vigilantes; some were criminals. In the end, she could never be sure that she had gotten them all. To fund her crusade she sold her services as a killer to any who had need of her. More than one employer tried to betray her; none tried twice. Now she has made a name for herself as a singularly skilled cape killer and monster hunter. Jobs are easier to find, and more profitable. As Susan, she has kept in contact with Rachel, who still believes her sister to be working for a medical company. Her life is slowly coming back together, but she is still riding the edge. | |||||
| PERSONALITY | |||||
| Susan is a cold hearted killer, her ability to love and trust deeply suppressed. She is paranoid, cautious, and incapable of seeing most people as anything other than threats or targets. She continues to kill not so much for the money (though that is useful) as because she can see no other life for herself. The only spots of brightness in Susan’s life are her sister Rachel and her fascination with Alchemy and the Occult. When not working or training, she can often be found emailing her sister, browsing occult book stores, or sitting in on lectures by experts on her pet subjects. At these times, she is almost happy. | |||||
| QUOTE | |||||
| “That’s interesting. Tell me more.” (smiles) | |||||
| POWERS/TACTICS | |||||
| Susan was already an expert sniper before the Elixir heightened her physical abilities to Olympian levels. From her mentor she received further training in practical infiltration, disguise, security, and practical Alchemy. Her Alchemical training, and her mentor’s research, allowed her to develop a range of ammunition for her self-designed rifle. Susan will carefully investigate a target for days or weeks before striking, learning all she can about the target’s strengths, weaknesses, and paranormal abilities (if any). When possible, she will wait for the target to be involved in conflict with someone else before taking her shot. She prefers to shoot from a distance, the further the better. If hit locations are being used in the campaign, she will try to open with a surprise head shot using whatever type of ammunition seems appropriate. She will always have at least two escape routes planned, and will often wear an easy to remove disguise when making the actual hit. Susan has no desire to engage in hand-to-hand combat, but should she be trapped in such a situation is more than able to kill a normal human in a single blow. | |||||
| CAMPAIGN_USE | |||||
| End Game might be hired by a hunter to kill off an important NPC or villain. She might also serve as a short term love interest with some very dark secrets. In that case, she might meet the PCs while investigating one of them for a possible hit. If her sister is threatened, Susan will become the deadliest possible enemy. | |||||
Character created with Hero Designer (version 2.41 -- interim build)